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Airspur

© Wizards of the Coast

A huge Genasi city from the Forgotten Realms campaign setting.

Chronicles of Never

Painted as a visual response to the poetry and ideas of C.O.N founder Gareth Moody.

Escape!

Pitch work with Opus, an IP development studio in London.
A civilian ship outruns AA guns after a planetside traitor is revealed.

Solar Array

A bank of solar arrays power a city on a clean–energy planet.

Bismarck

Album cover for Sydney band 'Lost Valentinos' latest album.

The Deserter is Hung

© Warped Wing Productions

Mood concept for short film screening at the Sundance Film Festival — “A Baffled Ambuscade”

The Hangar

© Lascivio PTY LTD

Environment concept for multi–platform IP "The Lascivio Project"

Medical Vehicle

© Lascivio PTY LTD

Interior design of a large futuristic medical vehicle.

Underneath It All

Produced for the Last Man Standing tournament, a visual metaphor for hope and non–duality.

The Bilge

© Epiphany Games

Early IP development for dark fantasy world.

Sewer Entrance

Based in a steampunk cityscape. Previsualisation for single player platform RPG.

Teigh Suil

© Epiphany Games

Concept shot of the landfall of the Danaan’s city ship. Produced for a dark fantasy MMORPG.

Herd Beast

© Epiphany Games

Design of a creature large enough to haul large carriage–mounted villages.

Space Mining

© Lascivio PTY LTD

Story beat for feature film sequence.

Mercenary Marketplace

© Lascivio PTY LTD

Speedpainting development of a large interior trading area for mechanical parts.

Teigh Suil

© Epiphany Games

Concept of rear dock section of ship city Teigh Suil.

Fae Piranha

© Epiphany Games

Design of a fish species that can defend itself by charging its body with electric current while asleep, giving the impression that its eyes are open.

Stormtree

Speedpainting to establish mood for a series of commissioned illustrations.

Anti–Fae Guild

© Epiphany Games

A purpose–built laboratory designed to aid in the ethnic cleansing of the fae from Caer Wydyr.

Fae Colony

© Epiphany Games

Illuminated cities built within the distorted trunks of huge forest trees.

 
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